Welcome to the 21st Century
As you may, or may not, have noticed, the design standards landscape has changed a considerable amount since the birth of the internet. The internet was originally created via contracts with the Department of Defense, with the purpose sharing digital documents, but quickly took a life of it’s own. People strayed away from making Word styled documents and moved more towards, rich, media filled websites that you would never see in a word processor. This worked well for a while, but the designs were often busy, gaudy, and clunky. Trying to download a website full of images is like peeing through a pin-hole, painful. Obviously, something had to change, not only the document structure for HTML, but also the methodology for designing all together.
Trying to download a website full of images is like peeing through a pin-hole, painful
Enter HTML5 & CSS3
Within the last couple years the spec for HTML and CSS have come leaps and bounds to evolve the internet as a resource to share documents, to a full fledged, application interface. Things that once took several images or gif animations can now be done with standard, cross browser, CSS and HTML. Also rearing it’s head around this time period is the mobile market, most notably headed by Apple with their Iphone. Though the original Iphone is quite literally child’s play with today’s hardware / software, it helped introduce people to a whole new way of looking at application design and with Apple’s high standards for the applications allowed on their market, it helped push this methodology into the mainstream. With all of the pieces in place the internet has become a powerful application design tool as long as the proper attention is put towards designing an interface that caters to the new standards of intuitiveness that Apple helped introduce.
Though the original Iphone is quite literally child’s play with today’s hardware / software, it helped introduce people to a whole new way of looking at application design
The Do’s and OH DEAR GOD DON’Ts
When designing a new project it can sometimes be hard to think about what is really necessary in the interface. Too many controls, people feel lost and overwhelmed, too few, and people feel like thing are missing or cumbersome. So to aide you in this we have devised a little list of things that we do and things that we have made it a point to never do. This wasn’t drawn up randomly, but was compiled after years of designing and learning what works and what doesn’t.
Until Next Time
Hopefully this was an enlightening read for you, as I know I had a blasty blast crafting it. If you have some dos and don’ts that you follow we would love to hear them. If you really appreciated this read, please follow us on your favorite social network (In the Footer Below). I hope to revisit design tips in a while for some more insight, but that is all for now. Thanks for reading, until next time! ^_^